The mechanics of Emotional Melodies are similar to most anime fighters (e.g Persona 4 Arena, Skullgirls) in that they are very combo heavy, immediately favoring most rushdown characters such as Eden, while others such as Haze are left in the dust due to their insane zoning power but subpar combo power. To remedy this, the game runs a 3 vs 3 game style similar to Marvel vs Capcom and adds mechanics to differentiate itself from other fighters: Armor and Nullify stats.
As with MvC and SG, the game runs a 3 vs 3 system where you have one character on the screen with two back ups that can act as assists and the rounds are only over when all 3 of a team’s characters have been defeated. However, in a system that favors rushdown characters, how can you expect all characters to be viable in one game?
The usage of defensive stats, Armor and Nullify (I would write Armor and MR but this isn’t League ;; ), punishes those who rely on only one type of character and theoretically creates a whole slew of team combinations.
The Armor stat is raised by using most basic attacks and a variety of specials and is used to lower physical damage, which then counters physical damage-heavy characters.
In contrast, the Nullify stat is raised by using a variety of specials and some basic attacks or stances that modify basic attacks (e.g EJ’s Fan Stance) and is used to lower magic damage, countering zone heavy, magic damage dealing characters.
To balance out the stats, stacking Armor inversely reduces Nullify and vice versa. As such, most Hybrid characters such as EJ or Dylan suffer from being defensively weak but output a heavy amount of damage.
All characters also belong to one of three classes and can belong in another class as a Secondary class.
Fighters: Characters who focus on outputting heavy amounts of physical damage and stack large amounts of Armor while having a low Nullify stat. Most Fighters are combo heavy, but are normally weak against zoning characters due to having a low range (except Kira, who has strong physical projectiles). To remedy their weakness, some have gap closers or quick forward/backward dashes. Those listed as secondary fighters are combo heavy, but may not deal as much physical damage as normal fighters. The following characters are listed primarily as fighters:
- Kasen (Secondary: Hybrid)
- David (Secondary: Mage)
- Kira (Secondary: Mage)
- Annie (Secondary: Hybrid)
Mages: Characters well known for their strong projectiles and heavy zoning are dubbed as Mages and deal heavy amounts of magic damage, having specials that deal more power than specials of other classes. While their melee combos are not as strong as their Fighter counterparts, it is completely possible for them to lock someone in a combo from afar. Their long range provides them safety from the rushdown heavy Fighters, but once they’re in melee range of a Fighter it’s easy to take down a Mage due to their low Armor stat. Mages can be put on teams to cover the Nullify weakness of Fighters and provide excellent assist moves, making them wonderful anchor characters. Those listed as secondary Mages tend to provide heavy amounts of pressure and zoning from their projectiles, but may not deal as much magic damage as others. The following characters are listed primarily as Mages:
- Mati (Secondary: Hybrid)
- Randolph (Secondary: Fighter)
Hybrids: Characters who focus on dealing both Physical and Magic damage and have a stance mechanic are Hybrids. They are the toughest characters to stack defenses against due to their high mixed damage. However, in contrast, the majority of Hybrids (with Elly as an exception due to being a supertank) are incredibly vulnerable to all types of damage due to their mixed defense stacking, as one is normally lowered more in different stances. They are normally the toughest characters to learn as due to the need of an understanding of when to stack a certain stat and how to defend against heavy pressure from other classes. Characters listed as secondary Hybrids normally deal True Damage (damage that ignores both Armor and Nullify) rather than possess a stance mechanic, making them a danger to defensively stack against as well. The following characters are listed primarily as Hybrids:
- EJ (Secondary: Mage)
- Dylan (Secondary: Fighter)
- Elly (Secondary: Mage)
- Tara (Secondary: Mage)